Many of you have requested an update of the game, with new elements and challenges. After lot of time in coordinating the translations, the latest update is finally ready, with the exception of the German translation which is not available for the new elements (if anyone interested in helping there, please drop a comment). Alchemy 2.1 adds 56 new elements, bringing the total to 500. The game is now also available in Polish and Bulgarian, bringing the total number of languages to 16.

The list of the 56 new elements is:
| Airport |
Dollar |
Physics |
| Artist |
Economics |
Plastic |
| Astronaut |
Economy |
Pound |
| Astronomy |
Euro |
Product |
| Bank |
Europe |
Safe |
| Basket |
Factory |
School |
| Basketball |
Geek |
School bus |
| Biology |
Geology |
Science |
| Blackboard |
Gift |
Sound mixer |
| Blowfish |
Giftbox |
Sound of Music |
| Box |
Hail |
Speakers |
| Cargo |
Helmet |
Student |
| Chalk |
Language |
Toolbox |
| Charles Darwin |
Linguistics |
Vault |
| Chemistry |
Linux |
Work |
| Christmas |
Moby Dick |
Worker |
| Company |
Money |
|
| Container |
Musician |
|
| Creditcard |
Nerd |
|
| Deposit box |
Paleontology |
|
The entire list of elements (500) is available here.
Starting with this version, when you unlock all the available elements a notification is displayed, which looks like this:

In addition to these, some fixes were implemented. The most important is about the Wiki button, which used to always search in the English version of the encyclopedia. Now, it searches articles in the language selected in the game. That means if you use English it will continue to search in en.wikipedia.org, but if you use French for example it will search at fr.wikipedia.org.
I want to thank again to the people that translated the game. Your work is appreciated. If anyone else wants to translate Alchemy to a language not yet available please drop a comment so I can contact you.
Any feedback or suggestion is welcomed.
You can download the latest version of the game from this page.
alchemy, games, updates Hits for this post: 8481 .
Windows Runtime, or shortly WinRT, is a new runtime (siting on top of the Windows kernel) that allows developers to write Metro style applications for Windows 8, using a variety of languages including C/C++, C#, VB.NET or JavaScript/HTML5. Microsoft has started rolling out information about Windows 8 and the new runtime at BUILD.

(source www.zdnet.com)
WinRT is a native layer (written in C++ and being COM-based) that is intended as a replacement, or alternative, to Win32, and enables development of “immersive” applications, using the Metro style. Its API is object oriented and can be consumed both from native or managed languages, as well as JavaScript. At the same time the old Win32 applications will continue to run just as before and you can still (and most certainly will) develop Win32 applications.
Microsoft has created a new language called C++ Component Extension, or simply C++/CX. While the syntax is very similar to C++/CLI, the language is not managed, it’s still native. WinRT components built in C++/CX do not compile to managed code, but to 100% native code. A good news for C++ developers is that they can use XAML now to build the UI for immersive applications. However, this is not available for classical, Win32 applications.
You can get a glimpse of the new system and the tools by downloading and installing the Windows Developer Preview with tools, that includes the following:
- 64-bit Windows Developer Preview
- Windows SDK for Metro style apps
- Microsoft Visual Studio 11 Express for Windows Developer Preview
- Microsoft Expression Blend 5 Developer Preview
- 28 Metro style apps including the BUILD Conference app
Notice this is a pre-beta release and you might encounter various problems.
Before you start here are several additional articles that you might want to read:
There are also several new forums available on MSDN forums for developing Metro style applications, which you can use for addressing technical questions. Hopefully thee will be answers from Microsoft people working in this area.
.NET, C++, COM, javascript, metro, MSDN, runtime, win32, Windows, winrt Hits for this post: 13429 .
Earlier this year I published a series of articles on Codeguru about WP7 Silverlight development. Later on I have remastered them a bit and merged them together with a couple of articles by Vipul Patel into a small eBook that was published on internet.com, called Windows Phone 7 Quick Start Developer Guide. There is also a ZIP archive with the source code for all the sample projects presented throughout the book. While you can still find the articles online on the site, I recommend the eBook as a better learning material as it puts the various topics together.
The eBook is intended for developers with a fair knowledge of .NET programming that want to start developing Silverlight applications for Windows Phone 7. However, it is not a complete guide to Silverlight development for Windows Phone 7. The eBook covers a smaller set of Silverlight topics that is intended to prepare the reader for the most common challenges a Windows Phone 7 developer faces.
Here is the table of contents of the eBook.
- Preface
- Where to Start
- Creating a Simple Windows Phone Application: “Hello World!”
- The Application Bar
- Page Navigation
- Tombstoning and Data Persistence
- Pivot and Panorama
- Launchers and Choosers
- Touch
- Using Bing Maps Control
- App Hub: Application Submission Walkthrough
- References
- About the Authors
Download the eBook from here.
codeguru, eBook, Silverlight, wp7 Hits for this post: 4832 .