WinRT

My first Windows Store app (for Window 8.1) is now available in Windows Store. It’s called Your Chemical Name and shows names (and text) using chemical elements symbols in the Breaking Bad style. The application allows to: customize the appearance of text, colors, background customize the position of the text on the background save image…

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Windows 8 features a Settings charm to display both application (the top part) and system (the bottom part) settings (you get it from swiping from the side of the screen). The system provides two entry points, Permissions and Rate and Review, the later only for applications installed through the store. You can customize the settings…

Read More Working with the Settings Charm for Windows 8.1 Store Applications

In WPF, Silverlight and Windows Phone it is possible to render a visual object into a bitmap using the RenderTargetBitmap. This functionality, that I find pretty basic, was not available for Windows Store applications. Fortunately, Windows 8.1 provides that functionality for Windows Store applications too, through the same RenderTargetBitmap class. There are some limitations though:…

Read More Render the screen of a Windows Store App to a bitmap in Windows 8.1

Visual Studio 11 brings many new things for native development, including support for new features from C++11 (unfortunately not all), or ability to write Metro apps with C++/CX including modeling the UI with XAML. In this post I will talk a bit about three favorite features that I noticed immediately after trying VS11 from Windows…

Read More Things I like about native development with C++/CX

Windows Runtime, or shortly WinRT, is a new runtime (siting on top of the Windows kernel) that allows developers to write Metro style applications for Windows 8, using a variety of languages including C/C++, C#, VB.NET or JavaScript/HTML5. Microsoft has started rolling out information about Windows 8 and the new runtime at BUILD. WinRT is…

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