Skip to content

Marius Bancila's Blog

About code. Mostly on C++

  • Home
  • About me
  • Works
  • Privacy Policy

configurations

Defining x64 Target Platform for VC++ Projects

October 5, 2010 by Marius Bancila

If you want to port an existing 32-bit application for the x64 platform (especially since 32-bit processors will soon be history), or if you want to target x64 for a new application, the first step in building for x64 is setting up your solution. In this post I will explain what are the steps in … Read more

Categories 64bit, C++, Visual Studio Tags configurations, VC++, x64 6 Comments

About me

Find me on:

Archives

October 2026
M T W T F S S
 1234
567891011
12131415161718
19202122232425
262728293031  
« Aug    

Follow me on Twitter

My Tweets

Recent Posts

  • cppdashboard.dev – The aggregator of what matters in C++ right now
  • The PImpl idiom and the C++26 std::indirect type
  • Improvements to std::format in C++26
  • Multiplying matrices in C++
  • Universally Unique Lexicographically Sortable Identifiers (ULIDs)
  • Time-based Universally Unique Identifiers (UUIDs v7)
  • What is the C++ nth_element algorithm?
  • What’s new in C++26: contracts (part 3)
  • What’s new in C++26 (part 2)
  • What’s new in C++26 (part 1)

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
© 2026 Marius Bancila's Blog • Built with GeneratePress