Beware of parallelization

A recent question on stackoverflow raised the problem of a fast algorithm to count the unique colors in an image (Faster algorithm to check the colors in a image). My answer what that this kind of problems are suited for parallelization. However, parallelization may only help when used judiciously. To demonstrate the point I have … Read more

C++ Accelerated Massive Parallelism

Microsoft has recently announced at the AMD Fusion Developer Summit the introduction of a new technology called C++ Accelerated Massive Parallelism or shortly C++ AMP that helps C++ developers use the GPU for parallel programming. The new technology will be part of Visual C++, integrated with full support (edit, build, debug, profile) in the next … Read more

Parallel Programming for C++ Developers

Channel9 recently posted a video with the Parallel Computing Concurrency Runtime team talking, mainly, about tasks and continuations, new features to the Parallel Patterns Library. These are already available through the ConcRT Extra’s Sample Pack. You can watch the half hour interview with the team here. Besides the new stuff they shown, I particularly liked … Read more

Axum, A Language for Building Parallel Applications

Last week Microsoft published on DevLabs a .NET language for building parallel applications, called Axum, and earlier known as Maestro. This new language is build on the architecture of the web, on the principles of isolation, message-passing, fault-tolerance, loose-coupling. It is said to have a more succinct syntax than Erlang, and have the isolation advantage … Read more

Game of Life in F#

The Game of Life is a cellular automaton devised by the John Horton Conway in 1970. It is the best-known example of a cellular automaton. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout … Read more