It is possible to host WPF controls in a Win32 application, and the other way around, but because of the differences betweeb these technologies there are various issues that can appear. One of these is handling of keyboard input. Without diving too much into differences between WPF and Win32, I will show how to provide…Read More Keyboard input and TAB navigation between WPF controls in a Win32 application
Last year I posted a small MFC application on my blog, called Colors Game, about covering with a single color a grid initially colored in six colors. It wasn’t a big deal of an application, but it was fun and recently I decided to write a WPF version of that MFC game. This is the…Read More New Colors Game in WPF
Alchemy 1.3 is the latest update of Alchemy for Windows that brings 50 new exciting elements (taking the total to 350) and new features such as hints. The new elements in this release are focused on games; they include games such as Starcraft, Warcraft, Need For Speed, Tomb Rider, Resident Evil, characters such as Mario,…Read More Alchemy Update: 50 New Elements and Hints
I have played recently a great game on Android, called Alchemy, created by Andrey Zaikin. You start with four basic elements, Fire, Water, Air and Earth and you can combine them to get more and more elements. The game was so catching that after finishing it I decided to write my own version for Windows.…Read More Alchemy for Windows
When you create a WPF application, the start-up window is by default one from the same project (by default called Window1.xaml).
< Application x:Class="WpfApplication1.App"
< Application.Resources >
< /Application.Resources >
< /Application >
But what if you want to use a window from another project (class library)? The pack URI scheme, used by WPF, allows you to identify and load files from: the current assembly a…Read More Reference a XAML From Another Project